![]() You have a climbing speed of 20 feet.įelyne Lander. Double the amount of resources you can gain on a hunt.įelyne Cliffhanger. When you take the dash action, you can move an extra 10 feet.įelyne Gatherer (Hi). You have advantage on skill checks when fishing.įelyne Sprinter. Health recovery items add 1 extra die.įelyne Fisher. You have a +2 bonus to crafting checks.įelyne Medic. The first time you or an ally drops to 0 hit points on the hunt, they instead drop to 1 hit point.įelyne Crafter. You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks when attempting to escape from a creature or object that has you grappled or restrained.įelyne Insurance. Additionally, you can add both your Wisdom and Intelligence ability modifiers to any one History or Nature check.įelyne Escape Artist. You are able to immediately identify any materials effects as soon as you touch them. When a creature within 5 feet of you is hit by a melee weapon attack, you can use your reaction to redirect the damage to you.įelyne Researcher. Prevents being knocked prone when transporting items.įelyne Provoker. ![]() Increase the number of resources you can gain on a hunt by 2.įelyne Backer. You take half as much damage from environmental hazards and blight effects.įelyne Gatherer (Lo). Your swim speed is increased by 15 feet.įelyne Fur Coating. Foul weather occurs more often during a quest (Heavy rain, blizzards, sandstorms, etc).įelyne Swimmer. Unless you wanted to make certain daily skills significantly rarer, I recommend swapping it for a 1d100 table with a different daily skill every 4 points on the result like so:įelyne Weathercat. That's 6 combinations, making it 6 times as likely as a 1 or a 25. But to roll a 2 allows two combinations: 1 + 2 - 1 and 2 + 1 - 1. To roll a 25, only one possible combination is possible: 20 + 6 - 1. To roll a 1, only one possible combination is possible: 1 + 1 - 1. ![]() This does limit possible results to between 1 and 25 as intended, but it is not the same odds as a 1d25. Rather than splitting them up along a table of 1d100 rolls, each daily skill is determined by rolling a 1d20 and then a 1d6-1. I don't know if this is intended or not, but there are unequal weights for the 25 daily food skills on cooking checks. ![]()
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